4/6/2023 0 Comments Spewer kongregateThere's also figuring out whether different slime types would linearly interpolate their properties depending on the player's overall composition (e.g. You run into some issues like making sure the player can still complete objective X even it they run out of slime Y, but you could also offer multiple options to finish a level or have infinite "pools" or fountains of different slimes. of slime to complete objectives or reach the end of a level. You still lose slime over distance, which borderline makes it a matter of managing resources / different pools, trails etc. You could take some cues from Portal 2 and make it so that the player can take on different "forms" of slime throughout the level, all of which have different properties.
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